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Другие публикации лиц с тем же именем

Render-time procedural per-pixel geometry generation., , , и . Graphics Interface, стр. 167-174. Canadian Human-Computer Communications Society, (2011)Radiance Caching for Efficient Global Illumination Computation, , , и . IEEE TVCG, (2005)Practical Global Illumination with Irradiance Caching, и . Synthesis Lectures on Computer Graphics and Animation Morgan & Claypool Publishers, (2009)A Novel Hemispherical Basis for Accurate and Efficient Rendering., , , и . Rendering Techniques, стр. 321-330. Eurographics Association, (2004)Radiance cache splatting: a GPU-friendly global illumination algorithm., , , и . SIGGRAPH Sketches, стр. 36. ACM, (2005)Temporal radiance caching., , и . SIGGRAPH Classes, стр. 79:1-79:29. ACM, (2008)Image-Based Modeling of the Human Eye., , , и . IEEE Trans. Vis. Comput. Graph., 15 (5): 815-827 (2009)Poisson disk ray-marched ambient occlusion., , и . SI3D, стр. 210. ACM, (2011)Improved radiance gradient computation., , , и . SCCG, стр. 155-159. ACM, (2005)Many-core event evaluation., , и . Web3D, стр. 181-189. ACM, (2013)