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Guiding players through structural composition patterns in 3D adventure games., и . FDG, Society for the Advancement of the Science of Digital Games, (2014)Player-Centered AI for Automatic Game Personalization: Open Problems., и . FDG, стр. 6:1-6:8. ACM, (2020)Interactive Visualizer to Facilitate Game Designers in Understanding Machine Learning., , и . CHI Extended Abstracts, ACM, (2019)"I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI Player., , и . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-26 (2022)Matsya: A Cultural Game of Flow and Balance., , , , , , , , и . CHI PLAY, стр. 751-754. ACM, (2015)Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling., , и . ICIDS, том 10045 из Lecture Notes in Computer Science, стр. 363-374. (2016)Towards a computational model of character status in interactive storytelling., , , и . Creativity & Cognition, стр. 409-410. ACM, (2011)Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic., , , и . FDG, стр. 69:1-69:3. ACM, (2023)Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design., , , и . FDG, стр. 6:1-6:9. ACM, (2023)The Personalization Paradox: the Conflict between Accurate User Models and Personalized Adaptive Systems., и . IUI Companion, стр. 64-66. ACM, (2021)