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Design of a Game Creation Environment., , , , , , , и . CEIG, стр. 160. Eurographics Association, (2012)Variable Resolution Level-of-Detail of Multiresolution Ordered Meshes., , , , и . WSCG, стр. 299-306. (2001)Image mapping system for simulating ceramic environments., , , и . Multim. Tools Appl., 79 (5-6): 3261-3283 (2020)Development of an Immersive Virtual Reality System to Practice the Lumbar Puncture Manoeuvre., , , и . "MIS4TEL (Workshops), том 769 из Lecture Notes in Networks and Systems, стр. 97-106. Springer, (2023)Multiresolution foliage rendering., , , и . CoSECivi, том 2719 из CEUR Workshop Proceedings, стр. 78-90. CEUR-WS.org, (2020)Predicting Student Performance with Virtual Resources Interaction Data at Different Stages of the Course., , и . MIS4TEL, том 764 из Lecture Notes in Networks and Systems, стр. 219-226. Springer, (2023)Procedural Modeling of Terrain from GPS Routes., , , и . CEIG, стр. 101-108. Eurographics Association, (2016)Realidad Virtual Inmersiva para aprender la maniobra de intubación orotraqueal., , , и . CEIG, стр. 15-19. Eurographics Association, (2023)Efficient Implementation of Multiresolution Triangle Strips., , , , и . International Conference on Computational Science (2), том 2330 из Lecture Notes in Computer Science, стр. 111-120. Springer, (2002)Multiresolution Triangle Strips., , , , , и . VIIP, стр. 182-187. ACTA Press, (2001)