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A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience., , , и . Softw. Pract. Exp., 37 (4): 441-461 (2007)Production and Deployment of Educational Videogames as Assessable Learning Objects., , , и . EC-TEL, том 4227 из Lecture Notes in Computer Science, стр. 316-330. Springer, (2006)A Scalable Architecture for One-Stop Evaluation of Serious Games., , , , и . GALA, том 12517 из Lecture Notes in Computer Science, стр. 69-78. Springer, (2020)Challenges of serious games., , , и . EAI Endorsed Trans. Serious Games, 2 (6): e4 (2015)A Flow-Oriented Visual Language for Learning Designs., , , и . ICWL, том 5145 из Lecture Notes in Computer Science, стр. 486-496. Springer, (2008)Simplifying location-based serious game authoring., , , , и . TEEM, стр. 45:1-45:9. ACM, (2017)Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach., , , и . ITNG, стр. 118-123. IEEE Computer Society, (2006)Using e-Learning Standards to Improve Serious Game Deployment and Evaluation., , , , и . EDUCON, стр. 2077-2083. IEEE, (2022)Integrating Learning Analytics into a Game Authoring Tool., , , , и . ICWL, том 10473 из Lecture Notes in Computer Science, стр. 51-61. Springer, (2017)Requirements for educational games in MOOCs., , , и . EDUCON, стр. 993-997. IEEE, (2015)