From post

A case study of online instructional collaborative discussion activities for problem-solving using situated scenarios: An examination of content and behavior cluster analysis.

. Comput. Educ., 56 (3): 712-719 (2011)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Analyzing the latent emotional transfer pattern (LETP) of a learning community in an online peer-assessment activity., и . Br. J. Educ. Technol., 43 (4): 113- (2012)Exploring the role of flow experience, learning performance and potential behavior clusters in elementary students' game-based learning., , и . Interact. Learn. Environ., 24 (1): 178-193 (2016)Learning English with Online Game: A Preliminary Analysis of the Status of Learners' Learning, Playing and Interaction.. Edutainment, том 6872 из Lecture Notes in Computer Science, стр. 191-194. Springer, (2011)Apply an Augmented Reality in a Mobile Guidance to Increase Sense of Place for Heritage Places., , , , и . J. Educ. Technol. Soc., 18 (2): 166-178 (2015)Analyzing the Learning Process of an Online Role-Playing Discussion Activity.. J. Educ. Technol. Soc., 15 (1): 211-222 (2012)Exploring Learners' Sequential Behavioral Patterns, Flow Experience, and Learning Performance in an Anti-Phishing Educational Game., , , и . J. Educ. Technol. Soc., 20 (1): 45-60 (2017)A case study of online instructional collaborative discussion activities for problem-solving using situated scenarios: An examination of content and behavior cluster analysis.. Comput. Educ., 56 (3): 712-719 (2011)Evaluating multiple aspects of a digital educational problem-solving-based adventure game., и . Comput. Hum. Behav., (2014)Design of a Virtual Reality Educational Game for the Development of Hospitality Service Application Capabilities Integrating Role-Playing Mechanism., и . IIAI-AAI, стр. 711-712. IEEE, (2023)Running Tommy©: Developing a Digital Adventure Game Based on Situated Learning to Promote Learners' Concepts of Earthquake Escape., , , , , , и . DIGITEL, стр. 156-158. IEEE, (2012)