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Serious Games and `Simulation Based E-Learning' for Infrastructure Management, и . The Future of Learning: Affective and Emotional Aspects of Human-Computer Interaction: Game-Based and Innovative Learning Approaches, 1, стр. 136--151. (2006)Managing Competing Values in Sustainable Urban Tourism: A Simulation-Gaming Approach., , , , , , , и . ISAGA, том 11988 из Lecture Notes in Computer Science, стр. 221-234. Springer, (2019)AMELIO: Evaluating the Team-building Potential of a Mixed Reality Escape Room Game., , , , , , и . CHI PLAY (Companion), стр. 111-123. ACM, (2017)Gamification of the work floor: A literature review of gamifying production and logistics operations., , , , и . HICSS, ScholarSpace / AIS Electronic Library (AISeL), (2018)Portraying Emotions on Digital Humans through Emotive Colour Maps: Development and Testing of Emotive Colour Maps to Enhance Skin Realism and the Communication of Emotion., , , , и . IVA, стр. 45:1-45:4. ACM, (2023)Towards a Comprehensive Methodology for the Research and Evaluation of Serious Games.. VS-GAMES, том 15 из Procedia Computer Science, стр. 233-247. Elsevier, (2012)Veerkracht 2.0 - Embodied Interactions in a Servant-Leadership Game., , , и . ISAGA, том 8264 из Lecture Notes in Computer Science, стр. 44-51. Springer, (2013)Stealth Assessment of Teams in a Digital Game Environment., , , и . GALA, том 8605 из Lecture Notes in Computer Science, стр. 224-235. Springer, (2013)Multidisciplinary coordination of on-scene command teams in virtual emergency exercises., , и . Int. J. Crit. Infrastructure Prot., (2015)SimPort: a multiplayer management game framework, , , , и . CGAMES'06: Proc. 9th Int'l Conf. on Computer Games: Artificial Intelligence and Mobile Systems, Dublin, Ireland, University of Wolverhampton, (2006)