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Predicting the visual demand of finger-touch pointing tasks in a driving context., , , и . AutomotiveUI, стр. 221-224. ACM, (2015)Applying NHTSA task acceptance criteria to different simulated driving scenarios., , , и . AutomotiveUI, стр. 117-124. ACM, (2015)Lessons from Oz: design guidelines for automotive conversational user interfaces., , и . AutomotiveUI (adjunct), стр. 335-340. ACM, (2019)Heuristics & usability of virtual attack points for pedestrian navigation: user study using paper-prototyping., , , и . MobiGIS, стр. 65-72. ACM, (2012)The Influence of Incentives and Instructions on Behaviour in Driving Simulator Studies., и . ECCE, стр. 17:1-17:7. ACM, (2016)Augmenting Landmarks During the Head-Up Provision of In-Vehicle Navigation Advice., , и . IJMHCI, 9 (2): 18-38 (2017)Visual Demand Evaluation Methods for In-Vehicle Interfaces., и . IJMHCI, 2 (4): 45-57 (2010)Twist It, Touch It, Push It, Swipe It: Evaluating Secondary Input Devices for Use with an Automotive Touchscreen HMI., , , , и . AutomotiveUI, стр. 161-168. ACM, (2016)Learning-oriented vehicle navigation systems: a preliminary investigation in a driving simulator., и . Mobile HCI, стр. 119-126. ACM, (2008)A reference level for assessing the acceptable visual demand of in-vehicle information systems., , и . Behav. Inf. Technol., 29 (5): 527-540 (2010)