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A SVM optimization tool and FPGA system architecture applied to NMPC., , , , , и . SBCCI, стр. 96-102. ACM, (2017)Uma Abordagem de Integração de Simulação Baseada em Agentes e Mineração de Processos., , и . SBSI, стр. 238-249. (2011)Estimating Player Experience from Arousal and Valence Using Psychophysiological Signals., , , и . SBGames, стр. 107-116. IEEE Computer Society, (2018)A new logic minimization method for multiplexor-based FPGA synthesis., и . EURO-DAC, стр. 312-317. IEEE Computer Society, (1993)Evaluating a Machine Learning-based Approach for Cache Configuration., , , , и . LASCAS, стр. 1-4. IEEE, (2022)Dynamic Difficulty Adjustment by Performance and Player Profile in Platform Game., , , , и . ICEC, том 14455 из Lecture Notes in Computer Science, стр. 3-16. Springer, (2023)Using Rewriting-Logic Notation for Funcional Verification in Data-Stream Based Reconfigurable Computing., , , и . FDL, стр. 492-504. ECSI, (2003)TDD Effects: Are We Measuring the Right Things?, , и . XP, том 48 из Lecture Notes in Business Information Processing, стр. 393-394. Springer, (2010)A Survey on Game Analytics in Massive Multiplayer Online Games., , и . SBGames, стр. 21-30. IEEE Computer Society, (2018)Parallel Simulated Annealing for Fragment Based Sequence Alignment., , , и . IPDPS Workshops, стр. 641-648. IEEE Computer Society, (2012)