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Enabling dynamic generation of levels for RTS serious games., , , и . Entertain. Comput., 2 (2): 123-131 (2011)A game engine plug-in for efficient development of investigation mechanics in serious games., , , , и . Entertain. Comput., (2017)1st International Workshop on Multimedia Analysis for Architecture, Design and Virtual Reality Games (MADVR 2018)., , , , и . ISMAR Adjunct, стр. 280. IEEE, (2018)Enhancing the educational value of video games., , , и . Computers in Entertainment, 7 (2): 23:1-23:18 (2009)A Low-Cost, Open-Source Cyber Physical System for Automated, Remotely Controlled Precision Agriculture., , , , , и . ApplePies, том 409 из Lecture Notes in Electrical Engineering, стр. 191-203. Springer, (2015)Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds., , , и . DIMEA, том 349 из ACM International Conference Proceeding Series, стр. 77-84. ACM, (2008)Design and implementation of an IoT system for enhancing proprioception training., , , , и . ICM, стр. 1-4. IEEE, (2017)Designing a Constructionistic Framework for T-Learning., , , и . EC-TEL, том 4227 из Lecture Notes in Computer Science, стр. 549-554. Springer, (2006)Developing a Machine Learning Library for Microcontrollers., , , и . ApplePies, стр. 313-317. Springer, (2018)Auditory Attention, Implications for Serious Game Design., , , , и . GALA, том 11385 из Lecture Notes in Computer Science, стр. 201-209. Springer, (2018)