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Другие публикации лиц с тем же именем

Seeing through the fog: an algorithm for fast and accurate touch detection in optical tabletop surfaces., , и . ITS, стр. 73-82. ACM, (2010)Plug-replaceable consistency maintenance for multiplayer games., , и . NETGAMES, стр. 34. ACM, (2006)Dragonfly: linking conceptual and implementation architectures of multiuser interactive systems., , и . ICSE, стр. 252-261. ACM, (2000)Workspaces: A Multi-level Architectural Style for Synchronous Groupware., и . DSV-IS, том 2844 из Lecture Notes in Computer Science, стр. 92-106. Springer, (2003)Toward Quality-Driven Development of 3D Computer Games., и . DSV-IS, том 4323 из Lecture Notes in Computer Science, стр. 248-261. Springer, (2006)Nudging and shoving: Using in-game cues to guide player exertion in exergames., и . Entertain. Comput., (2017)Preface., и . Entertain. Comput., 5 (1): 19 (2014)Thighrim and Calf-Life: A Study of the Conversion of Off-the-Shelf Video Games into Exergames., , и . CHI, стр. 2681-2692. ACM, (2016)Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games., , , и . CHI, стр. 569:1-569:19. ACM, (2023)Happy Driver: Investigating the Effect of Mood on Preferred Style of Driving in Self-Driving Cars., , , , и . HAI, стр. 139-147. ACM, (2021)