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Другие публикации лиц с тем же именем

Behavior Gaps and Relations between Operating System and Applications on Accessing DRAM., , , и . ICECCS, стр. 146-149. IEEE Computer Society, (2014)FCM: Towards Fine-Grained GPU Power Management for Closed Source Mobile Games., , , , , и . ACM Great Lakes Symposium on VLSI, стр. 353-356. ACM, (2016)Behavior-Aware Integrated CPU-GPU Power Management for Mobile Games., , , , , и . MASCOTS, стр. 439-444. IEEE Computer Society, (2016)Application-aware group scheduler for Android., , , и . ICADIWT, стр. 43-49. IEEE, (2014)A Thread Behavior-Based Memory Management Framework on Multi-core Smartphone., , , , , , и . ICECCS, стр. 91-97. IEEE Computer Society, (2014)Display power reduction for mobile closed-source games., , , , , и . ASAP, стр. 223-224. IEEE Computer Society, (2016)Automatic frame rate-based DVFS of game., , , , и . ASAP, стр. 158-159. IEEE Computer Society, (2015)Texture-Directed Mobile GPU Power Management for Closed-Source Games., , , , , и . HPCC/CSS/ICESS, стр. 348-354. IEEE, (2014)Kernel-User Space Separation in DRAM Memory., , , , и . ISPA, стр. 237-241. IEEE Computer Society, (2014)