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Communication in Distributed Software Development: A Preliminary Maturity Model., , , и . ICGSE, стр. 164-173. IEEE Computer Society, (2016)A Gamification Proposal to Support the Onboarding of Newcomers in the FLOSScoach Portal., , , и . IHC, стр. 1:1-1:10. ACM, (2018)O Uso de Design Thinking no Apoio ao Desenvolvimento de Software: Um Estudo de Caso no Contexto de Academias de Musculação., , , , и . WER, (2018)On the Understanding of the Role of Continuous Experimentation in Technology-Based Startup., и . SBES, стр. 21-30. ACM, (2023)Effectiveness of Fiscal Incentives to Attract IT Investments: A Brazilian Case., , , и . AMCIS, стр. 155. Association for Information Systems, (2003)Towards a Communication Maturity Model for Distributed Software Development., , и . ICGSE Workshops, стр. 81-83. IEEE Computer Society, (2013)Fair Play: A Guidelines Proposal for the Development of Accessible Audiogames for Visually Impaired Users., , , и . HCI (7), том 10907 из Lecture Notes in Computer Science, стр. 401-419. Springer, (2018)Boosting Agile by Using User-Centered Design and Lean Startup: A Case Study of the Adoption of the Combined Approach in Software Development., , , , и . ESEM, стр. 1-6. IEEE, (2019)C2M: a maturity model for the evaluation of communication in distributed software development., , , , и . Empir. Softw. Eng., 27 (7): 188 (2022)On the understanding of requirements-driven collaboration: a framework and an empirical field investigation.. University of Victoria, Canada, (2011)