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Multi-sensor capture and network processing for virtual reality conferencing., , , , , , и . MMSys, стр. 316-319. ACM, (2019)The Influence of Interactivity Patterns on the Quality of Experience in Multi-party Video-mediated Conversations under Symmetric Delay Conditions., , , и . SAM@MM, стр. 13-16. ACM, (2014)A QoE testbed for socially-aware video-mediated group communication., , , и . SAM@ACM Multimedia, стр. 37-42. ACM, (2013)Asymmetric delay in video-mediated group discussions., , , и . QoMEX, стр. 19-24. IEEE, (2014)Experiencing Virtual Reality Together: Social VR Use Case Study., , , , , и . TVX, стр. 233-238. ACM, (2018)Evolutionary History of the Hymenoptera, , , , , , , , , и 13 other автор(ы). Current Biology, 27 (7): 1013--1018 (апреля 2017)Engagement and Quality of Experience in Remote Business Meetings: A Social VR Study., , и . IXR@MM, стр. 77-82. ACM, (2022)Let's Get in Touch! Adding Haptics to Social VR., , , , , , и . IMX, стр. 174-179. ACM, (2020)WebVR meets WebRTC: Towards 360-degree social VR experiences., , , и . VR, стр. 457-458. IEEE Computer Society, (2017)The Value of Immersive Communication Systems in Online Meetings: A Problem Statement and Literature Review., , , и . MetroXRAINE, стр. 610-615. IEEE, (2023)