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A study of self-propagating mal-packets in sensor networks: Attacks and defenses., , и . Comput. Secur., 30 (1): 13-27 (2011)The digital humanist : a critical inquiry, , , , , и . (2015)Video Games and Youth Violence: A Prospective Analysis in Adolescents. Journal of Youth and Adolescence, (2010)Self-healing control flow protection in sensor applications., , и . WISEC, стр. 213-224. ACM, (2009)A Molecular Research and Discovery Platform for Placental Research: the Placental Atlas Tool (PAT)., , , , и . AMIA, AMIA, (2019)Aggressive Video Games Are Not a Risk Factor for Mental Health Problems in Youth: A Longitudinal Study., и . Cyberpsychology Behav. Soc. Netw., 24 (1): 70-73 (2021)The Hitman Study, и . (2010)The influence of solitary and cooperative violent video game play on aggressive and prosocial behavior., и . Comput. Hum. Behav., 29 (6): 2573-2578 (2013)Video game violence use among “vulnerable” populations: The impact of violent games on delinquency and bullying among children with clinically elevated depression or attention deficit symptoms, и . Journal of youth and adolescence, 43 (1): 127--136 (2014)Digital poison? Three studies examining the influence of violent video games on youth., , , , , , , , , и 3 other автор(ы). Comput. Hum. Behav., (2015)