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The design of a comprehensive game engine for rehabilitation., , , и . IGIC, стр. 209-215. IEEE, (2013)Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone., и . IEEE Trans. Games, 10 (3): 317-332 (2018)Multiprocessor systems-on-chip synthesis using multi-objective evolutionary computation., , , , и . GECCO, стр. 1267-1274. ACM, (2010)Mapping pipelined applications onto heterogeneous embedded systems: a bayesian optimization algorithm based approach., , , , , , и . CODES+ISSS, стр. 443-452. ACM, (2009)Modeling selection pressure in XCS for proportionate and tournament selection., , , , и . GECCO, стр. 1846-1853. ACM, (2007)Evolutionary algorithms for the mapping of pipelined applications onto heterogeneous embedded systems., , , , , , и . GECCO, стр. 1435-1442. ACM, (2009)An approach to analyze the evolution of symbolic conditions in learning classifier systems., , и . GECCO (Companion), стр. 2795-2800. ACM, (2007)Hierarchy-based Mining of Association Rules in Data Warehouses., и . SAC (1), стр. 307-312. ACM, (2000)Discovering Interesting Information in XML Data with Association Rules., , , , и . SAC, стр. 450-454. ACM, (2003)Enhancing Learning Capabilities by XCS with Best Action Mapping., , и . PPSN (1), том 7491 из Lecture Notes in Computer Science, стр. 256-265. Springer, (2012)