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Другие публикации лиц с тем же именем

VR Classroom: Enhancing Learning Experience with Virtual Class Rooms., , , и . ICMU, стр. 1-6. IEEE, (2018)Reusable integrity management services for embedded systems., , и . SOCA, стр. 1-8. IEEE Computer Society, (2009)Gamifying Human Behavior in Urban Crowdsourcing for a Sustainable Smart City., и . iiWAS, стр. 546-555. ACM, (2019)Pervasive Servers: A framework for creating a society of appliances.. Personal and Ubiquitous Computing, 7 (3-4): 182-188 (2003)Software infrastructures for building ubiquitous computing environments., , , , , , и . Comput. Syst. Sci. Eng., (2007)Designing Ambient and Personalised Displays to Encourage Healthier Lifestyles., и . Handbook of Ambient Assisted Living, том 11 из Ambient Intelligence and Smart Environments, IOS Press, (2012)Case Study of Middleware Infrastructure for Ambient Intelligence Environments.. Handbook of Ambient Intelligence and Smart Environments, Springer, (2010)A Vocabulary Learning Game Using a Serious-Game Approach., и . EMC/HumanCom, том 260 из Lecture Notes in Electrical Engineering, стр. 13-22. Springer, (2013)An alternative approach to blockchain mining work for making blockchain technologies fit to ubiquitous and mobile computing environments., и . ICMU, стр. 1-4. IEEE, (2017)Input Forager: a user-driven interaction adaptation approach for head worn displays., , , и . MUM, стр. 115-122. ACM, (2016)