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Другие публикации лиц с тем же именем

Feline: Fast Elliptical Lines for Anisotropic Texture Mapping., , , и . SIGGRAPH, стр. 243-250. ACM, (1999)Kizamu: a system for sculpting digital characters., и . SIGGRAPH, стр. 47-56. ACM, (2001)Designing with Distance Fields., и . SMI, стр. 58-59. IEEE Computer Society, (2005)Theory and Applied Computing: Observations and Anecdotes., , , , , , и . MFCS, том 3153 из Lecture Notes in Computer Science, стр. 106-118. Springer, (2004)Proximity Cluster Trees., , и . J. Graphics Tools, 13 (1): 57-69 (2008)Antialiasing with Line Samples., и . Rendering Techniques, стр. 197-206. Springer, (2000)Simple and Efficient Traversal Methods for Quadtrees and Octrees., и . J. Graphics, GPU, & Game Tools, 7 (3): 1-11 (2002)Adaptively sampled distance fields: a general representation of shape for computer graphics., , , и . SIGGRAPH, стр. 249-254. ACM, (2000)High accuracy NC milling simulation using composite adaptively sampled distance fields., , , и . Comput. Aided Des., 44 (6): 522-536 (2012)Designing with distance fields., и . SIGGRAPH Courses, стр. 60-66. ACM, (2006)