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General Board Game Concepts., , , и . CoG, стр. 1-8. IEEE, (2021)Deceptive Level Generation for Angry Birds., , , и . CoG, стр. 1-8. IEEE, (2021)Ludii - The Ludemic General Game System., , , , , и . ECAI, том 325 из Frontiers in Artificial Intelligence and Applications, стр. 411-418. IOS Press, (2020)Physics-Based Task Generation through Causal Sequence of Physical Interactions., , , и . AIIDE, стр. 53-63. AAAI Press, (2023)A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking., , , , , , и . CEC, стр. 1-8. IEEE, (2020)Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration., , , и . CoG, стр. 245-252. IEEE, (2020)Towards a General Transfer Approach for Policy-Value Networks., , , , , и . Trans. Mach. Learn. Res., (2023)Optimised Playout Implementations for the Ludii General Game System., , , и . ACG, том 13262 из Lecture Notes in Computer Science, стр. 223-234. Springer, (2021)Foundations of Digital Archæoludology., , , , , , , , , и 8 other автор(ы). CoRR, (2019)Creating a Hyper-Agent for Solving Angry Birds Levels., и . AIIDE, стр. 234-240. AAAI Press, (2017)