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Narratizing Disciplines and Disciplinizing Narratives: Games as 21st Century Curriculum., , , и . Int. J. Gaming Comput. Mediat. Simulations, 2 (1): 17-30 (2010)Conceptual play spaces and the quest atlantis project., , , , , , и . ICLS (3), стр. 190-197. International Society of the Learning Sciences, (2008)Designing for dispositions., и . ICLS (1), стр. 297-304. International Society of the Learning Sciences, (2008)First things first: design principles for worthwhile educational videogames., , , и . ICLS (1), стр. 350-357. International Society of the Learning Sciences, (2008)Pedagogical Dramas and Transformational Play: Narratively-Rich Games for Learning, , , , , , и . Interactive Storytelling, Springer Berlin, Heidelberg, (2009)Transformative play: games as 21st century curriculum., , , , и . ICLS, стр. 93-100. International Society of the Learning Sciences / ACM DL, (2010)Educational Games to Support Caring and Compassion Among Youth: A Design Narrative., , , и . Int. J. Gaming Comput. Mediat. Simulations, 9 (1): 61-76 (2017)Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design., , , , , , и . ICIDS, том 5915 из Lecture Notes in Computer Science, стр. 332-335. Springer, (2009)