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Immersive Interaction Interface (I3): A Virtual Reality Swarm Control Interface., , , , , и . Field Robotics, 3 (1): 605-636 (января 2023)A Data-Driven, Player-Centric Approach to Evaluating Spatial Skill Training Games., , , , и . CHI PLAY, стр. 349-361. ACM, (2020)Exploring the Development of Spatial Skills in a Video Game.. IUI Companion, стр. 146-149. ACM, (2016)Supporting Spatial Skill Learning with Gesture-Based Embodied Design., , , , и . IUI, стр. 67-71. ACM, (2018)Untangling the Relationship Between Spatial Skills, Game Features, and Gender in a Video Game., , , и . IUI, стр. 125-136. ACM, (2017)Activity Recognition and Explanation for Cancer Health Awareness., , , , , , и . ICCBR Workshops, том 3389 из CEUR Workshop Proceedings, стр. 165-176. CEUR-WS.org, (2022)Cubicle: An Adaptive Educational Gaming Platform for Training Spatial Visualization Skills., , , , , , , и . IUI, стр. 91-101. ACM, (2018)From in the Class or in the Wild?: Peers Provide Better Design Feedback Than External Crowds., , , , , и . CHI, стр. 5580-5591. ACM, (2017)Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game., , , , , и . CHI, стр. 485. ACM, (2018)Game Features and Individual Differences: What Makes a Spatial Skill Training Video Game Effective?. IUI Companion, стр. 197-200. ACM, (2017)