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Efficient Encoding of Interactive Personalized Views Extracted from Immersive Video Content., , , , и . AltMM@MM, стр. 25-30. ACM, (2016)AQUa: an adaptive framework for compression of sequencing quality scores with random access functionality., , , и . Bioinform., 34 (3): 425-433 (2018)AFRESh: an adaptive framework for compression of reads and assembled sequences with random access functionality., , , и . Bioinform., 33 (10): 1464-1472 (2017)Guided Chroma Reconstruction for Screen Content Coding., , , , , , и . IEEE Trans. Circuits Syst. Video Technol., 26 (10): 1884-1892 (2016)ExperienceDNA - A Framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology., , , , , , , , и . HCI (20), том 12781 из Lecture Notes in Computer Science, стр. 171-186. Springer, (2021)P-Frame Injection for Efficient Packet-Loss Repair in Ultra-Low-Latency Video Streaming., , и . VCIP, стр. 1-5. IEEE, (2023)Are we ready for Haptic Interactivity in VR? An Experimental Comparison of Different Interaction Methods in Virtual Reality Training., , , , и . QoMEX, стр. 294-299. IEEE, (2023)A universal image coding approach using sparse steered Mixture-of-Experts regression., , , , и . ICIP, стр. 2142-2146. IEEE, (2016)Implementation-Free Forensic Watermarking for Adaptive Streaming with A/B Watermarking., , и . ICICT (1), том 235 из Lecture Notes in Networks and Systems, стр. 325-339. Springer, (2021)Training Data Improvement for Image Forgery Detection using Comprint., , , , и . ICCE, стр. 1-2. IEEE, (2023)