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CODE4: a unified system for managing conceptual knowledge., и . Int. J. Hum. Comput. Stud., 42 (4): 413-451 (1995)A simple heuristically-based method for expressive Stimulus-Response animation., и . Comput. Graph., 13 (3): 297-303 (1989)Challenges and opportunities in applying research prototypes and findings into industrial practice., , , , и . CASCON, стр. 414-415. ACM, (2010)fSysML: Foundational Executable SysML for Cyber-Physical System Modeling., , , и . GEMOC@MoDELS, том 1731 из CEUR Workshop Proceedings, стр. 38-51. CEUR-WS.org, (2016)Framework, model and tool use in higher education enterprise architecture: an international survey., и . CASCON, стр. 138-147. ACM, (2019)Psychophysiological observing and analysis tool for user experience., , и . SEmotion@ICSE, стр. 22-25. ACM, (2016)Recovering Behavioral Design Models from Execution Traces., , , и . CSMR, стр. 112-121. IEEE Computer Society, (2005)IEEE-CS/ACM computing curricula: computer engineering & software engineering volumes., , , , , , , и . SIGCSE, стр. 450-452. ACM, (2004)The Effects of Education on Students' Perception of Modeling in Software Engineering., , , , , и . HuFaMo@MoDELS, том 1522 из CEUR Workshop Proceedings, стр. 39-46. CEUR-WS.org, (2015)Generating Undergraduate Software Engineering Courses/Programs Using the Computing Curricula Software Engineering Volume., , и . CSEE&T, стр. 167-168. IEEE Computer Society, (2004)