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Designing an accessible clothing tag system for people with vision impairments., , и . ASSETS, стр. 46:1-46:2. ACM, (2013)Social Technologies for Digital Wellbeing Among Marginalized Communities., , , , , , , , и . CSCW Companion, стр. 449-454. ACM, (2019)Optimal load scheduling for residential renewable energy integration., и . SmartGridComm, стр. 516-521. IEEE, (2012)Accessible clothing tags: designing for individuals with visual impairments.. CHI Extended Abstracts, стр. 2749-2754. ACM, (2013)Proposing Body Doubling as a Continuum of Space/Time and Mutuality: An Investigation with Neurodivergent Participants., , и . ASSETS, стр. 85:1-85:4. ACM, (2023)"Do you work for aperture science?": researching and finding the gamer identity in a minecraft community for autistic children.. FDG, стр. 38:1-38:8. ACM, (2019)Social Justice in HCI: A Systematic Literature Review., , , , , , , и . CHI, стр. 512:1-512:33. ACM, (2024)Playful Places in Online Playgrounds: An Ethnography of a Minecraft Virtual World for Children with Autism.. University of California, Irvine, USA, (2018)SensoryPaint: a multimodal sensory intervention for children with neurodevelopmental disorders., , , , , и . UbiComp, стр. 873-884. ACM, (2014)'You are finally Home': Centering Playful Marginalized Community Values in Designing Online Social Platforms., и . CSCW Companion, стр. 81-85. ACM, (2023)