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Developing a Body Sensor Network to Detect Emotions During Driving., , , , и . IEEE Trans. Intell. Transp. Syst., 15 (4): 1850-1854 (2014)Collaboration in cognitive tutor use in latin America: field study and design recommendations., , , , , , и . CHI, стр. 1381-1390. ACM, (2012)Relevance of the Cultural Dimensions in Affective-Cognitive Behavior During Interaction with an Intelligent Tutoring System., , , , и . ITS Workshops, том 2354 из CEUR Workshop Proceedings, стр. 33-40. CEUR-WS.org, (2018)Motivation and Affect in Educational Software., , , , , , , , и . AIED, том 125 из Frontiers in Artificial Intelligence and Applications, стр. 1002-1003. IOS Press, (2005)Towards cognitive-affective modeling based on students' traits and preferences., , , и . Interacción, стр. 11:1-11:4. ACM, (2017)Societal impact of a serious game on raising public awareness: the case of FloodSim., , , и . Sandbox@SIGGRAPH, стр. 15-22. ACM, (2009)A Model of Motivation Based on Empathy for AI-Driven Avatars in Virtual Worlds., , и . VS-GAMES, стр. 5-11. IEEE Computer Society, (2009)Towards Effective Odor Diffusion with Fuzzy Logic in an Olfactory Interface for a Serious Game., , и . HCI (41), том 13095 из Lecture Notes in Computer Science, стр. 3-16. Springer, (2021)"Be bold and take a challenge": Could motivational strategies improve help-seeking?, , и . AIED, том 125 из Frontiers in Artificial Intelligence and Applications, стр. 459-466. IOS Press, (2005)Modeling and Scaffolding Affective Experiences to Impact Learning., , , , и . AIED, том 158 из Frontiers in Artificial Intelligence and Applications, стр. 719. IOS Press, (2007)