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Communication channels and awareness cues in collocated collaborative time-critical gaming., , и . CSCW, стр. 569-578. ACM, (2012)"Local Remote" Collaboration: Applying Remote Group AwarenessTechniques to Co-located Settings., , , , и . CSCW Companion, стр. 319-324. ACM, (2015)How people use orientation on tables: comprehension, coordination and communication., , , и . GROUP, стр. 369-378. ACM, (2003)Territoriality in collaborative tabletop workspaces., , и . CSCW, стр. 294-303. ACM, (2004)Evaluating the effects of fluid interface components on tabletop collaboration., , и . AVI, стр. 27-34. ACM Press, (2006)Roles of Orientation in Tabletop Collaboration: Comprehension, Coordination and Communication., , , и . Comput. Support. Cooperative Work., 13 (5-6): 501-537 (2004)Revisiting hovering: interaction guides for interactive surfaces., , , и . ITS, стр. 355-358. ACM, (2012)"Beam Me 'Round, Scotty!": Studying Asymmetry and Interdependence in a Prototype Cooperative Game., , и . CHI PLAY, стр. 775-778. ACM, (2015)Investigating attraction and engagement of animation on large interactive walls in public settings., и . ITS, стр. 381-384. ACM, (2013)A chronology of SIGCHI conferences: 1983 to 2022., , , , , , , , , и 23 other автор(ы). Interactions, 29 (6): 34-41 (2022)