From post

RISS - Ein Entwicklungssystem zur Generierung realistischer Bilder.

, и . Visualisierungstechniken und Algorithmen, том 182 из Informatik-Fachberichte, стр. 61-79. Springer, (1988)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Volume Rendering of Tetrahedral Data., , , и . ICCG, том B-9 из IFIP Transactions, стр. 317-326. North-Holland, (1993)Integrating a scripting language into an interactive animation system., и . CA, стр. 156-166. IEEE, (1994)The Styria Flyover - LoD Management for Huge Textured Terrain Models., , и . Computer Graphics International, стр. 444-454. IEEE Computer Society, (1998)"Studierstube": An environment for collaboration in augmented reality., , , и . Virtual Reality, 3 (1): 37-48 (1998)RISS - Ein Entwicklungssystem zur Generierung realistischer Bilder., и . Visualisierungstechniken und Algorithmen, том 182 из Informatik-Fachberichte, стр. 61-79. Springer, (1988)Modeling and rendering of outdoor scenes for distributed virtual environments., и . VRST, стр. 209-215. ACM, (1997)Camera based beacon tracking: accuracy and applications., , и . VRST, стр. 101-108. ACM, (1996)A work-flow and data model for reconstruction, management, and visualization of archaeological sites., , , и . Virtual Reality, Archeology, and Cultural Heritage, стр. 43-52. ACM, (2001)Providing Multimedia Tools for Recording, Reconstruction, Visualisation and Database Storage/Access of Archaeological Excavations., , , , , , , , , и 12 other автор(ы). VAST, стр. 165-174. Eurographics Association, (2003)Strolling Through Cyberspace With Your Hands In Your Pockets: Head Directed Navigation In Virtual Environments., , и . EGVE, стр. 216-225. Springer, (1998)