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Games as Co-Creative Cooperative Systems.. AIIDE, стр. 285-287. AAAI Press, (2018)The AI Settlement Generation Challenge in Minecraft., , , , , , , , и . Künstliche Intell., 34 (1): 19-31 (2020)Generative Design in Minecraft: Chronicle Challenge., , , , и . ICCC, стр. 311-315. Association for Computational Creativity (ACC), (2019)Evolving Agents for the Hanabi 2018 CIG Competition., , , , , и . CIG, стр. 1-8. IEEE, (2018)Game Mechanic Alignment Theory., , , , и . FDG, стр. 29:1-29:11. ACM, (2021)The AI Settlement Generation Challenge in Minecraft: First Year Report., , , , , , , , и . CoRR, (2021)Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners., , , , , и . CoRR, (2020)Generating and Adapting to Diverse Ad-Hoc Cooperation Agents in Hanabi., , , , и . CoRR, (2020)Behavioral Evaluation of Hanabi Rainbow DQN Agents and Rule-Based Agents., , , , , и . AIIDE, стр. 31-37. AAAI Press, (2020)EINCASM: Emergent Intelligence in Neural Cellular Automaton Slime Molds., и . CoRR, (2023)