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Другие публикации лиц с тем же именем

From simulation to practice: cache performance study of a Prolog system., , и . MSP/ISMM, стр. 56-64. ACM, (2002)IMPACT: Innovative Models for Prolog with Advanced Control and Tabling., , , и . ICLP, том 3668 из Lecture Notes in Computer Science, стр. 416-417. Springer, (2005)Calligraphic Shortcuts for Comics Creation., , , и . Smart Graphics, том 5531 из Lecture Notes in Computer Science, стр. 223-232. Springer, (2009)The brain mapping of emotion in human faces: Clinical aplication in epilepsy., , , и . MeMeA, стр. 46-49. IEEE, (2014)Adaptivity Challenges in Games and Simulations: A Survey., и . IEEE Trans. Comput. Intellig. and AI in Games, 3 (2): 85-99 (2011)On Deterministic Computations in the Extended Andorra Model., , и . ICLP, том 2916 из Lecture Notes in Computer Science, стр. 407-421. Springer, (2003)Gameplay semantics for authoring adaptivity in mobile games., , , и . FDG, стр. 435-436. Society for the Advancement of the Science of Digital Games, (2013)The BEAM: A first EAM Implementation., и . APPIA-GULP-PRODE, стр. 425-440. (1999)Scenario adaptivity in serious games.. FDG, стр. 268-270. ACM, (2010)On Applying Program Transformation to Implement Suspension-Based Tabling in Prolog., , и . ICLP, том 4670 из Lecture Notes in Computer Science, стр. 444-445. Springer, (2007)