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Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU., , , , и . Proc. ACM Comput. Graph. Interact. Tech., 1 (2): 29:1-29:16 (2018)UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality., , , , , , , и . CoRR, (2020)Visualization-Guided Evaluation of Simulated Minimally Invasive Cancer Treatment., , , , , , , , и . VCBM/MedViz, стр. 163-172. Eurographics Association, (2016)Shading atlas streaming., , , , , , и . ACM Trans. Graph., 37 (6): 199 (2018)SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming., , и . Comput. Graph. Forum, 40 (2): 475-488 (2021)End-to-End Compressed Meshlet Rendering., , и . Comput. Graph. Forum, (февраля 2024)Interactive Disassembly Planning for Complex Objects., , , и . Comput. Graph. Forum, 34 (2): 287-297 (2015)Trim Regions for Online Computation of From-Region Potentially Visible Sets., , , , , , и . ACM Trans. Graph., 42 (4): 85:1-85:15 (августа 2023)Tessellated Shading Streaming., , и . Comput. Graph. Forum, 38 (4): 171-182 (2019)Shading atlas streaming demonstration., , , , , и . SIGGRAPH Emerging Technologies, стр. 22:1-22:2. ACM, (2019)