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Translating Between Game Generators with Asterism and Ceptre., и . FDG, стр. 70. ACM, (2024)Automatic mapping of NES games with mappy., , и . FDG, стр. 78:1-78:9. ACM, (2017)Operationalizing Operational Logics.. University of California, Santa Cruz, USA, (2018)Model AI Assignments 2019., , , , , , , , , и 9 other автор(ы). AAAI, стр. 9751-9753. AAAI Press, (2019)Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games., , , , , и . AIIDE, стр. 102-108. AAAI Press, (2020)Towards General RPG Playing., , , и . AIIDE Workshops, том WS-17 из AAAI Technical Report, AAAI Press, (2017)Gemini: Bidirectional Generation and Analysis of Games via ASP., , , , , и . AIIDE, стр. 123-129. AAAI Press, (2018)MappyLand: Fast, Accurate Mapping for Console Games., , , и . AIIDE, стр. 66-73. AAAI Press, (2021)Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources., , , и . FDG, стр. 16:1-16:10. ACM, (2017)Toward A Game Citation and Reference Workbench., и . FDG, стр. 51. ACM, (2024)