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Другие публикации лиц с тем же именем

Medusa: a proximity-aware multi-touch tabletop., , , и . UIST, стр. 337-346. ACM, (2011)Chronicle: capture, exploration, and playback of document workflow histories., , и . UIST, стр. 143-152. ACM, (2010)Video lens: rapid playback and exploration of large video collections and associated metadata., , и . UIST, стр. 541-550. ACM, (2014)A Mixed-Initiative Interface for Animating Static Pictures., , , , , и . UIST, стр. 649-661. ACM, (2018)Maestro: Designing a System for Real-Time Orchestration of 3D Modeling Workshops., , , , и . UIST, стр. 287-298. ACM, (2018)Exploring and Understanding the Role of Workshop Environments in Personal Fabrication Processes., , , и . ACM Trans. Comput. Hum. Interact., 26 (2): 10:1-10:43 (2019)Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities., , , , , , , и . IEEE Trans. Vis. Comput. Graph., 28 (11): 3585-3595 (2022)MoodCubes: Immersive Spaces for Collecting, Discovering and Envisioning Inspiration Materials., , , , и . Conference on Designing Interactive Systems, стр. 189-203. ACM, (2022)Investigating Guardian Awareness Techniques to Promote Safety in Virtual Reality., , , и . VR, стр. 631-640. IEEE, (2023)How Novices Use LLM-based Code Generators to Solve CS1 Coding Tasks in a Self-Paced Learning Environment., , , , , и . Koli Calling, стр. 3:1-3:12. ACM, (2023)