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Um processo baseado em modelagem de interação para o projeto de jogos educacionais a partir de livros: um estudo de caso no contexto de um jogo para dispositivos móveis.

, , , и . SBQS, стр. 241-255. SBC, (2016)

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Projetando diagramas de atividade visando a usabilidade de aplicações interativas., , и . IHC, стр. 349-352. ACM, (2014)Estudo comparativo entre diagrama de atividade e análise hierárquica de tarefas: uma análise da facilidade de modelagem e compreensão., , и . IHC, стр. 91-100. ACM, (2014)Applying Knowledge Codification in a Post-mortem Process - A Practical Experience., , и . ICEIS (2), стр. 153-165. SciTePress, (2015)Knowledge Mapping in a Research and Development Group - A Pilot Study., , , и . ICEIS (1), стр. 306-317. SciTePress, (2016)A Taxonomy to Classify Risk End-User Profile in Interaction with the Computing Environment., , и . HCI (20), том 9750 из Lecture Notes in Computer Science, стр. 268-276. Springer, (2016)Linking Knowledge Mapping and Lessons Learned in a Research and Development Group: A Pilot Study., , , и . ICEIS (Revised Selected Papers), том 291 из Lecture Notes in Business Information Processing, стр. 200-224. Springer, (2016)Reducing the risks of communication failures through software models., , и . IHC, стр. 43:1-43:10. ACM, (2019)Creating Personas focused on Representing Potential Requirements to Support the Design of Applications., , и . IHC, стр. 15:1-15:9. ACM, (2018)Summary of the 12th Brazilian Conference on Software and the 1st Latin American School on Software Engineering., , и . ACM SIGSOFT Softw. Eng. Notes, 47 (3): 28-31 (2022)Checklist-based techniques with gamification and traditional approaches for inspection of interaction models., , , , и . IET Softw., 14 (4): 358-368 (2020)