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The Craft of Code: Exposing Elementary Students to Computing Through Tangible Crafts (Abstract Only)., , , , , , , , и . SIGCSE, стр. 1080. ACM, (2018)A Functional Approach to Data Science in CS1., , и . SIGCSE, стр. 1035-1040. ACM, (2018)A Middle-School Camp Emphasizing Data Science and Computing for Social Good., , , , , , , , , и 6 other автор(ы). SIGCSE, стр. 358-364. ACM, (2019)Evaluating and Improving WWW-Aided Instruction.. J. Univers. Comput. Sci., 2 (12): 829-841 (1996)Engaging CS Alumni from Afar., , , и . SIGCSE, стр. 78-79. ACM, (2016)Making images by hand and by code: motivating students with multi-language interactive media application scripting (abstract only)., , , , , , , , , и 1 other автор(ы). SIGCSE, стр. 735. ACM, (2013)Interactive multimedia conference proceedings., , , , , и . CHI 95 Conference Companion, стр. 13-14. ACM, (1995)What We Say vs. What They Do: A Comparison of Middle-School Coding Camps in the CS Education Literature and Mainstream Coding Camps (Abstract Only)., , , , , , , , , и 3 other автор(ы). SIGCSE, стр. 707. ACM, (2017)Designing Interactive Electronic Conference Proceedings.. IEEE Multim., 2 (2): 75-79 (1995)The Roles of Video in the Design, Use, and Construction of Interactive Electronic Conference Proceedings., , , , , и . J. Univers. Comput. Sci., 4 (6): 604-628 (1998)