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Parallelizing irregular algorithms: a pattern language., , и . PLoP, стр. 3:1-3:18. ACM, (2011)Comparison of Radial and Panel Menus in Virtual Reality., , , , и . IEEE Access, (2019)Systematic Review on Realism Research Methodologies on Immersive Virtual, Augmented and Mixed Realities., , , , и . IEEE Access, (2021)Hands-free interaction in immersive virtual reality: A systematic review., , , , и . IEEE Trans. Vis. Comput. Graph., 27 (5): 2702-2713 (2021)Do Multisensory Stimuli Benefit the Virtual Reality Experience? A Systematic Review., , , , , и . IEEE Trans. Vis. Comput. Graph., 28 (2): 1428-1442 (2022)Context-Aware Applications in Industry 4.0: A Systematic Literature Review., , , , , и . DCAI (2), том 741 из Lecture Notes in Networks and Systems, стр. 301-311. Springer, (2023)Evaluation of different body tracking configurations in the sense of presence and embodiment., , , , , и . ICGI, стр. 101-106. IEEE, (2019)Correlation between Game Experience and Presence in immersive virtual reality games., , , , и . ICGI, стр. 107-114. IEEE, (2019)Descriptor-based adaptive tracking-by-detection for visual sensor networks., , , и . ICME Workshops, стр. 1-6. IEEE Computer Society, (2015)The role of different light settings on the perception of realism in virtual replicas in immersive Virtual Reality., , , , и . Comput. Graph., (декабря 2023)