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The media equation: how people treat computers, television, and new media like real people and places, и . Cambridge University Press, (1996)Can computer personalities be human personalities?, , , , и . CHI 95 Conference Companion, стр. 228-229. ACM, (1995)Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player., и . Int. J. Hum. Comput. Stud., 68 (1-2): 57-68 (2010)Citation Networks of Communication Journals, 1977-1985: Cliques and Positions, Citations Made and Citations Received, , и . Human Communication Research, 15 (2): 256--283 (1988)Seductive interfaces: satisfying a mass audience., , , , и . CHI Conference Companion, стр. 359-360. ACM, (1994)The effects of animated characters on anxiety, task performance, and evaluations of user interfaces., и . CHI, стр. 49-56. ACM, (2000)Social and Natural Interfaces: Theory and Design., и . CHI Extended Abstracts, стр. 192-193. ACM, (1997)Leveraging the engagement of games to change energy behavior., , , , и . CTS, стр. 354-358. IEEE, (2012)Identification, Impacts, and Opportunities of Three Common Measurement Considerations when using Digital Trace Data., , , и . CoRR, (2023)Using Screenshots to Predict Task Switching on Smartphones., , , и . CHI Extended Abstracts, ACM, (2019)