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Exploring Gaze-assisted and Hand-based Region Selection in Augmented Reality., , , , и . Proc. ACM Hum. Comput. Interact., 7 (ETRA): 1-19 (мая 2023)Characterizing navigation in interactive learning environments., и . Interact. Learn. Environ., 17 (1): 53-75 (2009)Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives., , , , , и . Comput. Animat. Virtual Worlds, (2018)ImmerView: Adaptive Multi-View Layout for Immersive Situated Visualizations., , , и . ISMAR-Adjunct, стр. 108-112. IEEE, (2023)Expanding Targets in Virtual Reality Environments: A Fitts' Law Study., , , , и . ISMAR-Adjunct, стр. 615-618. IEEE, (2023)Mirror-Yolo: A Novel Attention Focus, Instance Segmentation and Mirror Detection Model., , , , , , и . ICFSP, стр. 76-80. IEEE, (2022)Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality., , , , и . ICMI, стр. 453-460. ACM, (2021)Gaze-Supported 3D Object Manipulation in Virtual Reality., , , , , , и . CHI, стр. 734:1-734:13. ACM, (2021)A Low-cost Efficient Approach to Synchronize Real-world and Virtual-world Objects in VR via In-built Cameras., , , , и . VRCAI, стр. 32:1-32:8. ACM, (2022)Translate and Summarize Complaints of Patient to Electronic Health Record by BiLSTM-CNN Attention model., , , , , и . CISP-BMEI, стр. 1-5. IEEE, (2019)