Social Media have changed the way people communicate. Digital technologies of social network application building the technical backbone of social media. In the corporate sectors, the used social network applications are called Enterprise Social Networks (ESN). While ESNs functions have a significant impact on work organization (communication and administration), learning and explicit knowledge exchange within ESN is still insufficiently taken into account. In order to face this problem, the paper will present an integrated approach for digital social learning in ESN, based on a use case linked to the serious games approach.
Advances in Human Factors in Training, Education, and Learning Sciences: Proceedings of the AHFE 2017 International Conference on Human Factors in Training, Education, and Learning Sciences, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA
%0 Book Section
%1 Zinke2018
%A Zinke, Christian
%A Meyer, Kyrill
%A Friedrich, Julia
%A Reif, Leopold
%B Advances in Human Factors in Training, Education, and Learning Sciences: Proceedings of the AHFE 2017 International Conference on Human Factors in Training, Education, and Learning Sciences, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA
%C Cham
%D 2018
%E Andre, Terence
%I Springer International Publishing
%K group_ccsd julia.friedrich language_english project_sbdigital zinke
%P 3--11
%R 10.1007/978-3-319-60018-5_1
%T Digital Social Learning -- Collaboration and Learning in Enterprise Social Networks
%U http://dx.doi.org/10.1007/978-3-319-60018-5_1
%X Social Media have changed the way people communicate. Digital technologies of social network application building the technical backbone of social media. In the corporate sectors, the used social network applications are called Enterprise Social Networks (ESN). While ESNs functions have a significant impact on work organization (communication and administration), learning and explicit knowledge exchange within ESN is still insufficiently taken into account. In order to face this problem, the paper will present an integrated approach for digital social learning in ESN, based on a use case linked to the serious games approach.
%@ 978-3-319-60018-5
@inbook{Zinke2018,
abstract = {Social Media have changed the way people communicate. Digital technologies of social network application building the technical backbone of social media. In the corporate sectors, the used social network applications are called Enterprise Social Networks (ESN). While ESNs functions have a significant impact on work organization (communication and administration), learning and explicit knowledge exchange within ESN is still insufficiently taken into account. In order to face this problem, the paper will present an integrated approach for digital social learning in ESN, based on a use case linked to the serious games approach.},
added-at = {2017-07-13T10:31:07.000+0200},
address = {Cham},
author = {Zinke, Christian and Meyer, Kyrill and Friedrich, Julia and Reif, Leopold},
biburl = {https://www.bibsonomy.org/bibtex/20384e8bd2095a7460e17af0cff4724e0/sesat},
booktitle = {Advances in Human Factors in Training, Education, and Learning Sciences: Proceedings of the AHFE 2017 International Conference on Human Factors in Training, Education, and Learning Sciences, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA},
doi = {10.1007/978-3-319-60018-5_1},
editor = {Andre, Terence},
interhash = {1b8b3ea9acddf7a8e0cc563cdf2741ff},
intrahash = {0384e8bd2095a7460e17af0cff4724e0},
isbn = {978-3-319-60018-5},
keywords = {group_ccsd julia.friedrich language_english project_sbdigital zinke},
pages = {3--11},
publisher = {Springer International Publishing},
timestamp = {2017-08-16T12:55:24.000+0200},
title = {Digital Social Learning -- Collaboration and Learning in Enterprise Social Networks},
type = {Publication},
url = {http://dx.doi.org/10.1007/978-3-319-60018-5_1},
year = 2018
}