to research and develop software that contributes to compelling and effective social interactions, with a focus on user-centered design processes and rapid prototyping.
First introduced by George Spafford in this article, the law states that the more the user is presented with false or erroneous alerts, the more they will ignore real alerts in the system.
Inspired by Phil Haack’s article 19 Eponymous Laws of Software Development, Joey deVilla decided to collect laws, axioms and rules pertaining to mainstream software development and put them in a nice, easy-to-read table.