Sponsored by AMD, the Framewave project offers developers unparalleled, code-level access to a vast array of signal and image functions and routines designed with "code faster, faster code" in mind.
a 2D graphics library, support for multiple output devices. (output targets include the X Window System, Win32, image buffers, PostScript, PDF, and SVG file output. Experimental backends OpenGL (through glitz), Quartz, and XCB.
a compiler cache. It acts as a caching pre-processor to C/C++ compilers. Caching previous compilations and detecting when the same compilation is being done again. (needs GCC or similar)
a program that examines source code and reports possible security weaknesses (``flaws'') sorted by risk level. It's very useful for quickly finding and removing at least some potential security problems before a program is widely released to the public.
a font rendering library for OpenGL applications. It supports bitmap, textured, polygon, and outline glyph rendering and relies on FreeType for font loading.
a source code tag system that works the same way across diverse environments. You can locate a specified object in the source files and move there easily. It is useful for hacking a large project containing many subdirectories, many #ifdef and many main()
a general purpose library and file format for storing scientific data. It arranges data into datasets (multidimensional arrays) and groups (a structure for organizing objects). With extra software support like a viewer, etc...
a library of simple functions that are optimized for various CPUs. These functions are generally loops implementing simple algorithms, such as converting an array of N integers to floating-point numbers...
designed to enable effective program optimization across the entire lifetime of a program. LLVM supports effective optimization at compile time, link-time (particularly interprocedural), run-time and offline (i.e., after software is installed), provides a low-level object code representation that uses simple RISC-like instructions, but provides rich, language-independent, type information and dataflow (SSA) information about operands.
a open game platform with easy-to-use creation tools. Games created for Mokoi are platform agnostic, giving them the ability to be played on any device.
a suite of tools based on the Unix tool design principles allowing the processing of Windows application data with sophisticated data manipulation pipelines.
a build configuration tool. Describe your C, C++, or C# software project using a simple, easy to read syntax and let Premake generate the project files for Visual Studio, GNU Make, Code::Blocks, CodeLite, SharpDevelop, or MonoDevelop.