the first and only fully integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, realtime interactive 3D and game creation and playback with cross-platform compatibility - all in one tidy, easily and free.
a free / freeware open source tool for 2-D game development. It is designed for the Windows 9x/DirectX platform, and targeted at people spanning a range of skill levels.
(because old games never die), uses SDL to emulate a 386, an S3/Trio video even Tandy, a Sound Blaster Pro, the PC speaker, Tandy 3-sound, CMS/GameBlaster, Disney Sound Source, and MIDI under DOS
a 'virtual machine' for several classic graphical point-and-click adventure games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system.
concept created by lone developer (Eskil Steenberg) bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself by starting with clever rules and exploring them
a complete development utility for graphics of tile-based games. The application contains a bitmap editor for creating tiles and sprites and a map editor for designing level maps.
a general purpose tile map editor. It's built to be easy to use, yet capable of catering to a host of varying game engines, whether your game is an RPG, platformer or Breakout clone.
allows you to create your own point-and-click adventure games, similar to the early 90's Sierra and Lucasarts adventures. It consists of an easy-to-use editor to create your games, and a run-time engine to play them. (the editor requires .net)