Based on the four battles at the end of Star Wars Episode One: The Phantom Menace -- the battle on the plain between the Gungan forces and the droid army; the attempt by Naboo forces, led by Queen Amidala, to storm the place and capture the Trade Federation viceroys; the fight between Darth Maul and the two Jedi Knights; and the space battle in which Anakin's starfighter destroyed the Droid Control Ship. The forces are represented by 155 plastic miniatures on three separate boards, including a three-level palace. The action is driven by two decks of cards for each side. Each turn, each side simultaneously chooses four action cards from a hand of ten, and places them in order. The actions are then carried out one at a time, alternating sides. Combat is resolved using special attack and defense dice.
Two to Five players take on the roll of the Jedi in a battle against creatures and droids on the Geonosis battle field. Players receive a number of Jedi cards from a random draw. The Jedi are distributed around the circular battle field as are the enemy. Players then move one of their Jedi and attack the enemey, followed by moving one of the enemy and attacking an opposing player's Jedi. The advanced game includes the Reek which players may try to climb upon and/or crush their opponents with. There is a built in mechanism that will end the game through use of Yoda moving along a track when a "Yoda" die face comes up. When he reaches the end of the track, it's game over (unless everything has been destroyed before then). Players win by destroying the most creatures, counting only those on their surviving Jedi cards. There is also a nice mechanism to allow an eliminated player back into the game using unclaimed Jedi cards. The game comes with a sturdy mounted board, 18 Jedi cards, 3 special dice with attack labels, 74 hard cardboard Pawns with plastic stands, and rules. FROM THE BOX: The Jedi have been thrown into a perilous fight against a swarm of enemy creatures. Severely outnumbered, you are up against unthinkable odds... Who will you target first, the Genosians? Count Dooku? Jango Fett?
A cooperative board game in which players take the roles of Luke Skywalker, Han Solo, Chewbacca, and/or Leia Organa and attempt to escape from the Death Star by shutting down the tractor beam and getting to the Millennium Falcon without being killed. The game system provides the opposition, in the form of Stormtroopers, Darth Vader, and various hazards. The game system also provides assistance through C-3PO, R2-D2, and Obi-Wan Kenobi. All of the players must reach the Millennium Falcon in order to win. If even just one of the players is captured, the game is over for everyone.
Jedi Knight or Sith Lord? Awesome warrior or mystical thinker? These are the choices players face in GAME OF LIFE: A JEDI'S PATH. As players move their aspiring Jedi around the board (passing tests, doing battle, learning lessons, going on missions, and building their light-sabers), they build their connection to the Force in four ways - Logic, Intuition, Fighting, and Energy. Along the way, players can choose the Jedi path or the riskier/quicker "Dark Path." But be careful, once you go down the dark side, there may not be redemption for you. At the end of the game, the mightiest Jedi and the darkest Sith square off to determine the most powerful Force-user in the Galaxy.
Released after Return of the Jedi, and seemingly a part of a possible series of games depicting Star Wars event, this game obviously plays out the battle on Hoth. The object of the Imperial player is to destroy the Shield Generator at opposite end of the map to Imperial deployment. The rebels' goal is to forestall Imperial victory until the "Transports" are away. Setup is limited to certain areas of the map, thus setting up a very accurate scene to what seems to play out in the film "The Empire Strikes Back." Troops and vehicle strengths and damage are kept track of on the map, using various counters (although they are all just markers.) One even gets to use Luke on the battlefield and his all important Force ability. Dice are used to determine combat attack and defense. It's a hex based map, and the counters all have stands, an allusion to miniature replacement possibilities. Low rules learning. Random card powers throughout game (events.) VERY little hidden from other player.