This article describes FooButton, a lightweight owner-drawn button class that's served me well for several years. Although there are plenty of other excellent button classes at CodeProject, I thought I'd add this trusty friend to the pile in the hope tha
devoted to game / 3D graphics programming with DirectX / OpenGL using C++. Contains downloadable source code for several small and very specific sample programs that I think will be very helpful to anyone trying to learn both 2D and 3D game programming.
previously at http://anubis.dkuug.dk/jtc1/sc22/wg21/ , ISO/IEC JTC1/SC22/WG21 is the international standardization working group for the programming language C++.
they automatically delete the object pointed to at the appropriate time. Smart pointers are particularly useful in the face of exceptions as they ensure proper destruction of dynamically allocated objects. They can also be used to keep track of dynamicall
by Alex Rest, describes some problems, bugs and technique solutions that correspond to using pointers. This article would be useful for beginners and programmers that are using other programming languages and are starting to study C and C++ now.