a 2D graphics library, support for multiple output devices. (output targets include the X Window System, Win32, image buffers, PostScript, PDF, and SVG file output. Experimental backends OpenGL (through glitz), Quartz, and XCB.
programming interface and resource management system for scalable OpenGL applications. Can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations.
a web services client library. It includes a WSDL Parser,a XSD Schema Parser and Validator and XML Parser and serializer and an API and command line tool for dynamic WSDL inspection and invocation.
designed to make multimedia productions (games, screen-savers, demos..) easier and more intuitive to write. Consequences are a complete abstraction of resources management (fonts, images, 3D meshes, files, zip-archives, sounds..) and rendering operations
implements multilayer artificial neural networks in C with support for both fully connected and sparsely connected networks. Cross-platform execution in both fixed and floating point are supported. It includes a framework for easy handling of training dat
The Typesafe Callback Framework for C++. allows you to define signals and to connect those signals to any callback function, either global or a member function, regardless of whether it is static or virtual.
C++ interface for the popular GUI library GTK+. Highlights include typesafe callbacks, widgets extensible via inheritance and a comprehensive set of widgets.
a C++ Web development framework (not CMS). It differs from most of other Web development frameworks like Python Django, Java Servlets, or C++ Wt because it is designed and tuned to handle extremely high loads, and it is aimed at development of Web sites rather then "GUI-like" Web applications.
a free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++.
You apply the actions to the particle group at each time step, then read back the particle positions and other attributes into your app, or send them directly to the GPU as a vertex array or as geometry instances.
a library of C++ classes which lets you do Lisp programming within your C++ program even without any additional preprocessing, without all those calling conventions etc. No macros have ever been used by InteLib (except those for conditional compile directives). (With a very funny licensing lol)
a high-level audio API. It can play Ogg Vorbis, MP3, FLAC, uncompressed WAV, AIFF, MOD, S3M, XM, and IT files. For audio output, Audiere supports DirectSound or WinMM in Windows, OSS on Linux and Cygwin, and SGI AL on IRIX