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    1Building a Ray-Tracing 3D Renderer from Scratch Over a Weekend
     

    by SuperJer - In about 800 lines of C++, with plenty of sample renders.
    14 years ago by @panic
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    • 3D
    • Algorithms
    • Programming
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    • February
    • 2007
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      2Softshell: dynamic scheduling on GPUs
       

      M. Steinberger, B. Kainz, B. Kerbl, S. Hauswiesner, M. Kenzel, and D. Schmalstieg. ACM Trans. Graph., 31 (6): 161:1--161:11 (November 2012)
      12 years ago by @alex_ruff
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      • 3d
      • GPU
      • algorithms
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        3dGPUalgorithmsprogrammingsoftwareto_READ
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      • + | opensource
      • + | february
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