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a compilation of Michael's writings on assembly language and graphics programming (including Dr. Dobb's Journal "Graphics Programming" column).Focus is on profiling and code testing, as well as performance optimization.
a series of learning activities that reveals a little-known secret: computer science isn't really about computers at all. Unplugged teaches principles of computer science through games and puzzles.
Author Daniel Sanchez-Crespo outlines a core programming curriculum every game designer should be well versed in. Code samples use C++, and the OpenGL and DirectX APIs.
By Steven M. LaValle, Presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics.
by Steven M. LaValle. Presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics.
Intel® Threading Building Blocks (TBB) offers a rich and complete approach to expressing parallelism in a C++ program. It is a library that helps you take advantage of multi-core processor performance without having to be a threading expert. Threading Building Blocks is not just a threads-replacement library. It represents a higher-level, task-based parallelism that abstracts platform details and threading mechanisms for scalability and performance.