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JMH - Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review | Cheng | JMIR Mental Health


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Conclusions: Our findings suggest that the current application of gamification to apps and technologies for improving mental health and well-being does not align with the trend of positive reinforcement critiqued in the greater health and well-being literature. We also observed overlap between the most commonly used gamification techniques and existing behavior change frameworks.

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