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JMIR-The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study | Lu | Journal of Medical Internet Research


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Objective: The objective of this study was to test the hypothesis that a narrative would motivate increased Advanced Video Game play, though a feasibility study that investigated the motivational effect of adding a previously developed narrative cutscene to an originally nonnarrative AVG, Nintendo Wii Sports Resort: Swordplay Showdown.

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