This post is part of a series - go here for the index. Welcome back! The previous post gave us a lot of theoretical groundwork on triangles. This time, let's turn it into a working triangle rasterizer. Again, no profiling or optimization this time, but there will be code, and it should get us set…
K. Anjyo, H. Ochiai, und B. Barsky. Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging Morgan & Claypool Publishers, (2017)