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#### 1SDF Editor by JoeTech

A 3D Signed Distance Field Modeler
10 hours ago by @analyst
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#### 1smoothstep.io

A toolkit for building animations in the WebGL Shader language
20 hours ago by @analyst
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#### 1Intro to Shaders | Cyanilux

An introduction to what a Mesh, Shader and Material is in Unity, how to set Shader Properties from C#, a brief look at Forward vs Deferred rendering and some information about Material instances and Batching. HLSL | Unity Shader Tutorials, @Cyanilux
20 days ago by @analyst
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#### 1Barnes-Hut Algorithm | Lewis Cole Blog

In this blog post we will cover some of the basics of the Barnes Hut algorithm. This is completely new to me, it is not an algorithm I’ve used/studied before (and I am by no means an astrophysicist). Nonetheless it has piqued my interest so I have decided to write about it. In this blog I will be talking about 2 dimensions unless otherwise stated, this just makes the resulting code run a little quicker and output easier to visualise. Modifying the 2d code to be 3d (or even higher dimension) requires only minor revisions.
2 months ago by @analyst
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#### 1Matplot++

A C++ Graphics Library for Data Visualization
2 months ago by @analyst
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#### 1Which color scale to use when visualizing data | Chartable

A short overview of the different color scales (diverging, sequential, categorical) that you can use to visualize your data.
2 months ago by @lmf-arc
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#### 1Albert Li Design

- Mesh is Art - Computer Graphics
3 months ago by @analyst
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#### 1Drawing better looking curves / Observable

I've recently been learning about how to draw smoother curves that look more appealing. A common technique in professional CAD and font design software is to use a visualisation called a curvature comb to see how sharp or flat a curve is along its path. Here's an example of a curvature comb being used in Fontlab VI to smooth out bumpy spots in a font: To explain how this works, let's explore how Bézier curves work. Cubic Bézier curves Most vector graphics software uses cubic Bézier curves to display curved
3 months ago by @lmf-arc
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#### 1SketchpunkLabs - Prototypes

This site contains many samples and prototypes that I have developed. All the code for the samples are available on bitbucket and people are free to do with it what they will. Ideally its best if you use the latest version of the Chrome browser, I tend to use the latest available APIs and features as I prototype and learn new subjects. * 2D Prototypes * 3D Fungi Prototypes * SDF / Ray Marching Prototypes * Three.js Prototypes * 3D Shader Prototypes * UI Web Components * Misc
4 months ago by @analyst
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#### 1Inigo Quilez :: fractals, computer graphics, mathematics, shaders, demoscene and more

These are articles about the techniques I develop and lessons I learnt while toying or working with computer graphics. Most of it is self-taught and there's lots of reinventing the wheel (which I recommend) but also some innovative and new discoveries that often times are not documented anywhere else (and if any of this content becomes part of your paper or the center of your PhD thesis, I feel it'd be fair to mention this website).
4 months ago by @analyst
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#### 1GJK Algorithm Explanation & Implementation

Spheres are nice and all, but there comes a time when more complex shapes are needed. One popular algorithm for testing collisions is the Gilbert–Johnson–Keerthi algorithm, or GJK for short. With it we can detect collisions between any two convex polygons. Check out the full article: https://blog.winter.dev/2020/gjk-algorithm/
4 months ago by @analyst
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#### 1Bézier guarding: Precise Higher-Order Meshing of Curved 2D Domains

M. Mandad, and M. Campen. ACM Transactions on Graphics (July 2020)
20 days ago by @analyst
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#### 1Differentiable Rendering: A Survey

(2020)cite arxiv:2006.12057.
23 days ago by @analyst
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#### 4NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis

(2020)cite arxiv:2003.08934Comment: ECCV 2020 (oral). Project page with videos and code: http://tancik.com/nerf.
27 days ago by @analyst
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#### 1Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes

(2021)cite arxiv:2101.10994.
a month ago by @analyst
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#### 2Repulsive Curves

C. Yu, H. Schumacher, and K. Crane. (2020)cite arxiv:2006.07859Comment: 20 pages.
2 months ago by @analyst
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#### 1NeRF--: Neural Radiance Fields Without Known Camera Parameters

Z. Wang, S. Wu, W. Xie, M. Chen, and V. Prisacariu. (2021)cite arxiv:2102.07064Comment: project page see nerfmm.active.vision.
2 months ago by @analyst
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#### 2Affine interpolation in a lie group framework

S. Bansal, and A. Tatu. ACM Transactions on Graphics 38 (4): 1--16 (July 2019)
2 months ago by @analyst
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#### 1Advantages of using computer graphics in the field of design

International Journal on Integrated Education 3 (1): 10-12 (2020)
3 months ago by @researchparks
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#### 1A Fast Algorithm for General Raster Rotation

Proceedings of Graphics Interface and Vision Interface '86 , page 77--81. Toronto, Ontario, Canada, Canadian Man-Computer Communications Society, (1986)
4 months ago by @ursg
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#### 1Possibilities of Computer Graphics and Functions

International Journal of Trend in Scientific Research and Development 4 (6): 118-119 (October 2020)
5 months ago by @ijtsrd
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#### 3Taichi: a language for high-performance computation on spatially sparse data structures

ACM Transactions on Graphics 38 (6): 1--16 (November 2019)
5 months ago by @analyst
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#### 2Sphere-meshes for real-time hand modeling and tracking

A. Tkach, M. Pauly, and A. Tagliasacchi. ACM Transactions on Graphics 35 (6): 1--11 (November 2016)
10 months ago by @analyst
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#### 3Deep Geometric Texture Synthesis

(2020)cite arxiv:2007.00074Comment: SIGGRAPH 2020.
11 months ago by @analyst
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#### 23D graphics on the web: A survey

Computers & Graphics (2014)
11 months ago by @azunino
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#### 1Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs

E. Haines, and T. Akenine-Moller. Apress, USA, (2019)
11 months ago by @analyst
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#### 2Spherical fibonacci mapping

ACM Transactions on Graphics 34 (6): 1--7 (November 2015)
12 months ago by @ursg
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#### 2Formal Concept Analysis on Graphics Hardware.

W. Langdon, S. Yoo, and M. Harman. CLA , volume 959 of CEUR Workshop Proceedings, page 413-416. CEUR-WS.org, (2011)
a year ago by @tomhanika
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#### 3Taichi: A Language for High-Performance Computation on Spatially Sparse Data Structures

ACM Transactions on Graphics 38 (6): 1--16 (November 2019)
a year ago by @analyst
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#### 3PointRend: Image Segmentation as Rendering

A. Kirillov, Y. Wu, K. He, and R. Girshick. (2019)cite arxiv:1912.08193Comment: Technical Report.
a year ago by @analyst
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