While the modern programming language Haxe is well-known in some circles, many developers have never heard of it. Yet since it first appeared in 2005, it's been battle-tested by its loyal---if rather quiet---following. It boasts a pragmatic and mature combination of features for development in business, gaming, and even academic contexts.
There are two incredibly popular modern game engines: Unreal and Unity. In a recent post we covered the best Unity books and in this post I want to focus s
My earlier posts about using Vim were well received and it’s about time for an update. I’ve been doing a lot more work with Vim lately and have spent some time configuring my workflow for peak efficiency, so here’s a snapshot of my current state.
MonoDevelop enables developers to quickly write desktop and web applications on Linux, Windows and Mac OS X. It also makes it easy for developers to port .NET applications created with Visual Studio to Linux and Mac OS X maintaining a single code base for all platforms.
The good news about Erlang can be summed up at this: Erlang is the culmination of twenty-five years of correct design decisions in the language and platform. Whenever I've wondered about how something in Erlang works, I have never been disappointed in the answer. I almost always leave with the impression that the designers did the “right thing”. I suppose this is in contrast to Java, which does the pedantic thing, Perl, which does the kludgy thing, Ruby, which has two independent implementations of the wrong thing, and C, which doesn't do anything.
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O. Callaú, R. Robbes, \. Tanter, und D. Röthlisberger. Proceedings of the 8th Working Conference on Mining Software Repositories, Seite 23--32. New York, NY, USA, ACM, (2011)
G. Schreiber, A. Stemmer, und R. Bischoff. IEEE Workshop on Innovative Robot Control Architectures for Demanding (Research) Applications How to Modify and Enhance Commercial Controllers (ICRA 2010), Seite 15--21. Citeseer, (2010)